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Capturing reality photogrammetry
Capturing reality photogrammetry




  1. CAPTURING REALITY PHOTOGRAMMETRY SOFTWARE
  2. CAPTURING REALITY PHOTOGRAMMETRY FREE

Meshroom is built and maintained principally by a very talented team in France at MIKROS, including Benoit Manujean, Fabien Castan, among others.

CAPTURING REALITY PHOTOGRAMMETRY SOFTWARE

This was the first 3d software that I used, and without knowing what I was doing, I dropped 120 photos into it, clicked “start” and out came a nicely textured 3d mesh of a sandstone sculpture.

CAPTURING REALITY PHOTOGRAMMETRY FREE

Meshroom is an open source, free project that is fully functional and very powerful. There are quite a few options for using photogrammetry software, if you want to get started yourself: Meshroom / Alicevision Over the years, photogrammetry has gone from a niche affair requiring a huge workstation to make even a humble model from thousands of photos, to a fairly fast process, allowing a regular person with a gaming-grade GPU (more on that later) to process a thousand photos into an extremely high-poly (lots of polygons), very detailed, 3D file of an object or environment. But before we get ahead of ourselves, what is photogrammetry software, anyway? Basically, it is software that allows you to take a bunch of photos (and/or laser scans) of an object or place, and process those photos into an actual 3D shape: either a dense point cloud, or a solid mesh made of triangles, colored (textured) by the original photos.Īs you might guess, this is a pretty computationally-intensive process, and in terms of input data, the sky’s the limit: You might use thousands or tens of thousands of source photos to create, say, an aerial 3d model of a city. There are a few competing solutions in the market for photogrammetry software.

capturing reality photogrammetry

What is Photogrammetry Software?īefore we step into the worlds of Realit圜apture and Epic Games, let’s take one step back and look at the software involved to get a better understanding of what we’re in for. Who are these companies, and what is this software all about, anyway? Let’s dive in a little bit. What does this mean, and what’s going to happen? That’s always the question. HUGE NEWS in the 3D world! Capturing Reality, the Bratislava-based company behind Realit圜apture, a leading photogrammetry tool, has been acquired by Epic Games, one of the world’s largest video game companies, and makers of Unreal Engine, one of the leading 3D engines used in video games today. We look forward to partnering with their team to accelerate adoption of our technology and moving the photogrammetry industry forward together,” concluded Martin Bujnak, PhD., co-founder of Capturing Reality.Direct from the desk of the CEO: Epic Games acquires Realit圜apture – This is HUGE! “Epic is clearly aligned with this mission, and has a proven track record of taking existing technologies and making them more accessible to developers across industries. “Our mission at Capturing Reality is to give our customers the most powerful and easy-to-use photogrammetry solution on the market, so they have the freedom to focus on their business,” said Capturing Reality Co-founder Michal Jancosek, PhD.

capturing reality photogrammetry

This also includes companies that do not use Unreal Engine. Capturing Reality will continue support and development for partners across industries like gaming, visual effects, film, surveying, architecture, engineering, construction and cultural heritage. “The team has built a powerful solution with Realit圜apture, and we're fortunate to have them as part of the Epic Games family."Įpic plans to integrate Capturing Reality’s powerful photogrammetry software into the Unreal Engine ecosystem, making it even easier for developers to upload images and create photorealistic 3D models in instants. "The Capturing Reality team is made up of some of the most impressive experts in the field of photogrammetry,” said Marc Petit, General Manager of Unreal Engine. We are beyond excited to welcome Capturing Reality to our team, and to accelerate our shared vision to enable anyone to scan the world,” said Teddy Bergsman, Senior Director, Quixel at Epic Games.

capturing reality photogrammetry

“Realit圜apture is the clear market leader in photogrammetry and has been integral to the creation of Quixel Megascans since its inception. In fact, starting today Capturing Reality will reduce prices for all new and existing customers. Capturing Reality’s software is able to reconstruct objects and scenes of any size from images or laser scans, yielding 3D scans with unparalleled accuracy and mesh quality at speeds many times faster than competing software.Īt Epic, the Capturing Reality team will continue to grow and work closely with the Unreal Engine team to make their technology more accessible and affordable. Today we are thrilled to announce that Capturing Reality, creator of Realit圜apture, the state-of-the-art photogrammetric software for 3D scans, has joined the Epic Games family. Leading photogrammetry developer Capturing Reality’s software to be integrated into Unreal Engine ecosystem New and existing customers will continue to be supported






Capturing reality photogrammetry